######################## ## ns_silo_siege_b4 ## ######################## by eAi - eAi@opencoding.net 18/06/2004 ## About ## This is the forth release of ns_silo_siege. Thanks to everyone who took part in the b2 and b3 tests over the last few days, and all the (mostly positive) comments I've had :). Changes in this version aren't quite as major as some of the b2 changes, though they could change the gameplay a lot... We'll have to see, anyway, essentially it should take longer to get from the door room to the alien area (the tunnel is much longer), and the vent to the lava room has changed around to prevent easy marine usage... Anyway, enjoy :) Changes in this version: - Fixed some bad textures around the place - Made tunnel between the door and the room-with-the-lava-tunnel much longer, to give aliens a bit of a chance (and added some funky water). - Changed the lights on the alien side to coloured, to make it weirder (more alien) - Fixed the lava flowing though the room so it does actually kill you when you fall in - Changed RT count on marine side from 14 to 10, and alien count from 16 to 15. - More room on the left of the vent exit in the lava room for ocs for defence. - Added platforms in hives so that wubbly gorges can heal themselves - Made the siege "deck" almost tottally solid (still some gaps though). - Removed all weird ambient sounds that people didn't like as it made them deaf. - Changed around long flight of stairs, so that it now goes down the North side of marine spawn and then joins the waterfall thing, so that its actually possible for commanders to see that area. - Fixed lifts to siege room not working (triggers had been moved to the left by accident) - Vent between the lava room and the tunnel now comes in from the roof, to prevent marines entering it easily. This vent also goes to the room with the lava tunnel now. - Should not be able to siege from tunnel anymore - Added a couple of ladders in marine spawn area, to allow marines to get the the 2nd level easier - Curved some corners, to make them look better. - Slowed down the water in the waterfall near marine spawn - Spread out the initial marine spawn points to make it a bit more interesting Known Issues: - None As always, don't hesitate to email me (eAi@opencoding.net) with any comments about the map. ## Required files ## Filename # Path # Description --------------------------------------------------------------------------------------------------- ns_silo_siege_b4.bsp # /maps) # The map itself ns_silo_siege_b4.spr # /sprites/minimaps # The minimap sprite ns_silo_siege_b4.res # /maps) # The file listing the files required ## Installing ## You should be able to just extract the entire zip file into your /ns or /nsp folder Enjoy! eAi