===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Status : BETA 1 Title : Post Pile Filename : ns_postpileb1 Author : Avitar aka David Smith Home page : http://www.avitar.net Description : None yet. Previous Maps : None ------Credits and Thanks--------------------------------------------- DarkATI for some sounds aka ambience pack =) All of you Playtesters for your constructive feedback. XP-Cagey For consisteit help in the forums. ------Play Information----------------------------------------------- Deathmatch : No Single Player : No Natural Selection : YES! Map Description : In NS map terms this is a compact map How Many Players: 32 ------Map Information------------------------------------------------ New Textures : Yes New Sounds : Yes New Models : No; Removed ------Construction--------------------------------------------------- Base : From scratch Editor(s) used : Valve Hammer 3.4 beta, Zoners Tools, Batch Compiler Compile Machine : AMD 2600+, 512MB DDR 2800 RAM Compile time : Over 3 hours ------Map Instructions----------------------------------------------- Unzip the files in this archive to your NS directory. The zip file should extract to the correct directories otherwise place the map. ------Additional Info------------------------------------------------ Files By Location in the mod directory: ns_postpileb1.res ns_postpileb1.txt ns_postpile.wad maps/ns_postpileb1.bsp sounds/ns_postpile/thunder_st_1.wav sprites/minimaps/ns_postpileb1.spr ------Copyright-Permissions------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. ------Background----------------------------------------------------- The insperation for this map campe from the real life place called Devils Postpile which I added the element of water and caves on a dark moonlit atmosphere. The labs were inspired by old DOD buildings in Arizona, the marine drop ship platform was inspired from years of good old sci-fi. This map is in beta 1 so expect to have a few play problems. ------Planned Changes------------------------------------------------ - Change the hanger so the roof opens for the comander to drop structures inside the building. This will initially be frozen open and controlled by a broken switch which will require welding. - Add flood lights to a weld point inside Marine start. - The possibility of adding tunnels along either side of the map for a wuick way for aliens & jp'ers to bypass the the center of the map and make sugical strikes at the enemy. - There are a few spepping stone like blocks in the main/center room that may be removed for better r_speeds.