map: ns_marineris "Refinery Station Marineris" Author: unslord Contact: unslord@system42.net Thanks to: Cagey for his ELITE tools Tyr Renholder and anybody who Renholder hassled to get to play my map. Sounds: Neroticjucier (check out that disco music!) Textures: Rock texture, original by me. Rest are all stock ns and ns2 wad textures custom modified to look even better. Sharpen does wonders...lol. -chart: Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 206/400 13184/25600 (51.5%) planes 32868/65535 657360/1310700 (50.2%) vertexes 18749/65535 224988/786420 (28.6%) nodes 10093/32767 242232/786408 (30.8%) texinfos 11781/32767 471240/1310680 (36.0%) faces 14301/65535 286020/1310700 (21.8%) clipnodes 32210/32767 257680/262136 (98.3%) leaves 5933/8192 166124/229376 (72.4%) marksurfaces 18667/65535 37334/131070 (28.5%) surfedges 63244/512000 252976/2048000 (12.4%) edges 33432/256000 133728/1024000 (13.1%) texdata [variable] 2881644/4194304 (68.7%) lightdata [variable] 1347930/6291456 (21.4%) visdata [variable] 164461/2097152 ( 7.8%) entdata [variable] 42692/524288 ( 8.1%) 67 textures referenced === Total BSP file data space used: 7179593 bytes === 1417.33 seconds elapsed [23m 37s] cutting it close on teh clipnodes, thats how I like to do it. entities are way under the max...whatever Total compile time is about 35 mins. Notes: I had issues with missing faces from func_walls, but I used Cagey's elite opt_plns which fixed that prob, and cut down the bsp size as well. mr.bear says RAWR