TITLE :The Depths LEVEL FILENAME :ns_depths AUTHOR :Jonathan Tsu (Machiavelli) DATE :11-8-2003 CONTACT EMAIL :jonbtsu@yahoo.com HOMEPAGE URL :www.geocities.com/fakemaps/index.htm --------------------------------------------------------------------- REQUIRED FILES :Natural-Selection v2.0 or higher --------------------------------------------------------------------- BACKSTORY :Much has been learned about the Dracos moon recently. Originally it was a moon rich in Tungsten ore, just waiting to be harvested by the colonists. Mining was easy thanks to the large network of rock tunnels that had been caused by eons of earthquakes and volcanic eruptions. We now know that there was something else that caused these tunnels, the Kharaa. It is now believed that there was a colony of hibernating Kharaa living deep within the moon's crust. A recent earthquake sent lava flooding through the lower tunnels and forced the remaining Kharaa closer to the surface. When the miners first discovered traces of the bacterium in the lower tunnels the Frontiersmen were called in and the miners evacuated. Over the weeks that it took for the Frontiersmen to arrive the bacterium has spread throughout the whole mining complex and hives had already started to grow in the lower infested areas. --------------------------------------------------------------------- EDITOR(S) USED :Hammer v3.5 --------------------------------------------------------------------- COMPILER(S) USED:XP-cagey's compile tools --------------------------------------------------------------------- COMPILE Log:hlcsg v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: C:\VALVE_~1\HLCSG.EXE c:\valve_hammer_editor\maps\ns_depths -chart -hullfile c:\Sierra\Half-Life\NS\nshulls.txt Loading hull definitions from 'c:\Sierra\Half-Life\NS\nshulls.txt' Entering c:\valve_hammer_editor\maps\ns_depths.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ c:\Sierra\Half-Life\NS\nshulls.txt ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 25 brushes (totalling 165 sides) discarded from clipping hulls CreateBrush: (177.57 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (47.35 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0%) planes 29304/65535 586080/1310700 (44.7%) vertexes 0/65535 0/786420 ( 0.0%) nodes 0/32767 0/786408 ( 0.0%) texinfos 9932/32767 397280/1310680 (30.3%) faces 0/65535 0/1310700 ( 0.0%) clipnodes 0/32767 0/262136 ( 0.0%) leaves 0/8192 0/229376 ( 0.0%) marksurfaces 0/65535 0/131070 ( 0.0%) surfedges 0/512000 0/2048000 ( 0.0%) edges 0/256000 0/1024000 ( 0.0%) texdata [variable] 0/4194304 ( 0.0%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 0/524288 ( 0.0%) 0 textures referenced === Total BSP file data space used: 983360 bytes === Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 14 used textures, 17.72 percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\ns\ns.wad - Contains 35 used textures, 44.30 percent of map (578 textures in wad) Using Wadfile: \sierra\half-life\ns\ns_depths.wad - Contains 30 used textures, 37.97 percent of map (34 textures in wad) added 7 additional animating textures. Texture usage is at 2.51 mb (of 4.00 mb MAX) 230.96 seconds elapsed [3m 50s] ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: C:\VALVE_~1\HLBSP.EXE c:\valve_hammer_editor\maps\ns_depths -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:\valve_hammer_editor\maps\ns_depths.prt' Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 156/400 9984/25600 (39.0%) planes 29304/65535 586080/1310700 (44.7%) vertexes 27261/65535 327132/786420 (41.6%) nodes 11053/32767 265272/786408 (33.7%) texinfos 9932/32767 397280/1310680 (30.3%) faces 19989/65535 399780/1310700 (30.5%) clipnodes 30871/32767 246968/262136 (94.2%) leaves 6151/8192 172228/229376 (75.1%) marksurfaces 27030/65535 54060/131070 (41.2%) surfedges 91574/512000 366296/2048000 (17.9%) edges 47386/256000 189544/1024000 (18.5%) texdata [variable] 3788/4194304 ( 0.1%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 41325/524288 ( 7.9%) 86 textures referenced === Total BSP file data space used: 3059737 bytes === 95.62 seconds elapsed [1m 35s] ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: C:\VALVE_~1\HLVIS.EXE c:\valve_hammer_editor\maps\ns_depths -chart -full 3894 portalleafs 13045 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (346.42 seconds) LeafThread: (2540.96 seconds) average leafs visible: 163 g_visdatasize:186180 compressed from 1896378 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 156/400 9984/25600 (39.0%) planes 29304/65535 586080/1310700 (44.7%) vertexes 27261/65535 327132/786420 (41.6%) nodes 11053/32767 265272/786408 (33.7%) texinfos 9932/32767 397280/1310680 (30.3%) faces 19989/65535 399780/1310700 (30.5%) clipnodes 30871/32767 246968/262136 (94.2%) leaves 6151/8192 172228/229376 (75.1%) marksurfaces 27030/65535 54060/131070 (41.2%) surfedges 91574/512000 366296/2048000 (17.9%) edges 47386/256000 189544/1024000 (18.5%) texdata [variable] 3788/4194304 ( 0.1%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 186180/2097152 ( 8.9%) entdata [variable] 41325/524288 ( 7.9%) 86 textures referenced === Total BSP file data space used: 3245917 bytes === 2888.75 seconds elapsed [48m 8s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: C:\VALVE_~1\HLRAD.EXE c:\valve_hammer_editor\maps\ns_depths -lightdata 10240 -extra -smooth 60 -notexscale -chart -nomatrix -lights c:\Sierra\Half-Life\ns\nslights.rad -bounce 1 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 10485760 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ NoMatrix ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 60.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ off ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'c:\Sierra\Half-Life\ns\nslights.rad'] [102 texlights parsed from 'c:\Sierra\Half-Life\ns\nslights.rad'] 19989 faces Create Patches : 101487 base patches 102 opaque faces 824615 square feet [118744640.00 square inches] 3523 direct lights BuildFacelights: (3477.88 seconds) MakeScales: (13343.66 seconds) SwapTransfers: (513.49 seconds) Transfer Lists : 85569784 : 85.57M transfers Indices : 48363524 : 46.12M bytes Data : 342279136 : 326.42M bytes GatherLight: (157.58 seconds) FinalLightFace: (33.50 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 156/400 9984/25600 (39.0%) planes 29304/65535 586080/1310700 (44.7%) vertexes 27261/65535 327132/786420 (41.6%) nodes 11053/32767 265272/786408 (33.7%) texinfos 9932/32767 397280/1310680 (30.3%) faces 19989/65535 399780/1310700 (30.5%) clipnodes 30871/32767 246968/262136 (94.2%) leaves 6151/8192 172228/229376 (75.1%) marksurfaces 27030/65535 54060/131070 (41.2%) surfedges 91574/512000 366296/2048000 (17.9%) edges 47386/256000 189544/1024000 (18.5%) texdata [variable] 3788/4194304 ( 0.1%) lightdata [variable] 4546656/10485760 (43.4%) visdata [variable] 186180/2097152 ( 8.9%) entdata [variable] 41325/524288 ( 7.9%) 86 textures referenced === Total BSP file data space used: 7792573 bytes === 17610.27 seconds elapsed [4h 53m 30s] ----- END hlrad ----- --------------------------------------------------------------------- ACKNOWLEDGEMENTS: -Flayra and the rest of the NS dev team: For making such a great game and allowing me to do things in maps that I had never been able to do before -XP-Cagey: For his insightful tutorials and compile tools that helped me pack even more detail into the map -Watchmedie, Kage and Ollji: For helping me when I had problems with the map -Regulars on Elastical Gomez, Vortex, and Xzilen's server: For helping me play test the map. -To all the people that enjoy this map: I made it for you guys.