===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Status : Version 2 Title : Dark Canyon Filename : ns_darkcanyon Author : Avitar aka David Smith Home page : http://www.avitar.net Description : None yet. Previous Maps : ns_darkcanyon, ns_miniseige, ns_postpile ------Credits and Thanks--------------------------------------------- All of you Playtesters for your constructive feedback. XP-Cagey For consisteit help in the forums & sweet tools { Give this guy another cookie. } DF { Who ever made that sweet wave! (contact me for credit) } Nextkiller { telling me about my mistake with the lame trigger_relays and game_text } Mark, Shadow, etc. { for hosting my maps } ??? Did i miss some one.. send me an email ??? ------Play Information----------------------------------------------- Deathmatch : No Single Player : No Natural Selection : YES! Map Description : In NS map terms this is a small map How Many Players: 32 Map Standards Type: Non-offifial map. ------Map Information------------------------------------------------ New Textures : Yes New Sounds : Yes New Models : No ------Construction--------------------------------------------------- Base : From scratch. Editor(s) used : Valve Hammer 3.4 beta Latest Zoners Tools Nems Batch Compiler 2.0.3.1 Milkshape 1.7.0 Adobe Photoshop 7.0 Wally 1.55b Compile Machine : AMD 2600+, 512MB DDR 2800 RAM Compile time : a few minutes per full compile ------Map Instructions----------------------------------------------- Unzip the files in this archive to your NS directory. When you unzip them it should place everything in the right directory, just in case though open the maps/*.res file to see the proper locations. ------Copyright-Permissions------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. ------Background----------------------------------------------------- Wow just a lot of NS playing on www.marks-servers.com... I noticed a need for a intense fighting map that NS that was fair and balanced for both teams. During version 1 tests most games lasted over 1 hour. Some games even exceeded 3 hours. ------Revision History----------------------------------------------- Created/modified version 2 (took about 2 hours) - text tips about map play added - marine wall is now destructable on either side of the door - the door is now operated by a single switch (instead of 2) - more ledges - rounded out many of the hard corners - smoothed out lighting a bit for bad video cards (brightened too) - added a few resnodes - added some climbing blocks to help early game for marines / late game for aliens - adjusted commander veiw height - altered mini-map - adjusted res files etc. Created version 1 (took about 30 minutes) ------Planned Changes------------------------------------------------ none