--------------------------------------------------------------------- -----------------------------ns_Cloister----------------------------- ----02/06/04--------------------------------------------Version 1---- - - - Author: tB | lyndak-TSA[c/v] | CL - - Contact: lyndak@brotherhood-online.co.uk - - Website: http://www.brotherhood-online.co.uk/ - - - - Changelog: - - ----- v1 Release ----- - - + First public release! Thanks for all the help from all the - - people that beta tested and contributed (especially Mark! :D) - - ----- b3 Changes ----- - - + Added another hive res node (3 in total) - if this doesn't work - - we'll have to think of something else. - - + Increased Forcefield drop time to 5mins again (4 was too short) - - + Increased time on Hive Door from 20 to 25mins. - - (make things less rushed) - - ----- b2 Changes ----- - - + Fixed Alien door bug & added an entirely new Alien vent system. - - + Added Vent exits at every bunker connecting to the new vent - - system, also an exit at the top of the hive tunnel for Aliens. - - + Reduced Forcefield drop time to 4mins (previously 5mins) to - - help decrease immediate sieging. - - + Added an extra starting res node for the Aliens to make things - - a tad smoother. - - + Added changelog with beta 2 (ns_cloister_b2) release. - - - - Thanks to Mark at Mark's Custom for helping us beta test!! - - http://www.marks-servers.com/ - - - - And to all of the people who played on his servers and gave - - CONSTRUCTIVE criticism! - - - - Marine objectives: - - + Capture resource rooms. - - + If you choose to relocate, weld off your - - spawn res nodes! - - + Defend the resource rooms from the alien - - menace. - - + Should you be overwhelmed, fall back and - - hold them off until the Hive Tunnel opens, - - then move through and eradicate the - - infestation. - - - - Alien objectives: - - + Capture resource rooms. - - + Eliminate marine team before the Hive - - tunnel opens. - - + Should you fail, defend central hive - - heavily, use acid rockets when marines - - are welding the hive tunnel hatches. - - + If the marines break through, destroy the - - middle boxes to seal off the hive junctions. - - - - If you like the map please (PLEASE) tell us about it! - - Drop us emails via cloist@brotherhood-online.co.uk - - or lyndak@brotherhood-online.co.uk! - - Feel free to stop by on our forums as well, we need your input! - - Suggestions? Ideas? Frustrations? Use one of the contact methods - - above! - - - - A note about some of the textures used in this map: - - There are a few textures in this map from other custom maps, - - I can't remember all of them, but I don't take credit for them - - Anyway, credit where credit is due, but it's not due to me :) - - - - This map is dedicated to teh Cloist - - ...you're a nub, but we love you anyway. - - - ---------------------------------------------------------------------