===================================================================== Natural-Selection Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Altair Version 6 J Filename : ns_altair_v6j Author : Paul "KungFuDiscoMonkey" Traylor EMail : kungfudiscomonkey@gmail.com Date : August 2, 2004 ------Play Information----------------------------------------------- NS:Classic How Many Players: 32 ------Map Information------------------------------------------------ New Textures : Yes (ns_altair.wad embedded in BSP) Some Textures taken from Poke646 by Marc Schröder New Sounds : No New Skybox : Yes (Temporary One) New Models : Not yet New Sprites : No ------Construction--------------------------------------------------- Base : From scratch Editor(s) used : Valve Hammer Editor 3.5 Adobe Photoshop Elements 2.0 Wally Compile Machine : 3 Ghz P4 w/ HT, 1 gb RAM Compile time : ~1 hour ------Map Instructions----------------------------------------------- Extract the zip to the ns directory and it will put everything where it should be. If this doesn't work, the .bsp goes in the maps directory, the .wad should be in the ns directory and the minimap goes in sprites/minimaps/. ------Changelog------------------------------------------------------ v1-5 OLD Versions v6a-b Initial Version v6c: First build released for Playtesting Roughed out details and rough lighting Added vent system v6d: Moved some resource nodes around and moved the west hive out a bit. Tweaked lighting Added two new nodes Added new Readyroom Other MISC tweaks v6e: Continued to tweak lighting Added new vents many misc tweaks v6f (6/17/04): Added 15% to light values in altair.rad Added new vent just south of Lifesupport to connect west to middle Reworked parts of vent connecting Omega and Consistancy Fixed Weldable Added func_ladder to 'detail' ladders Added node in Phi Test Site Fixed exploit in Pipe Room Widened ledge in Omega Added some ps v6g (6/24/04) - Private build for LAN party Changed HLRAD -gamma from .8 to .7 Added minor details Added cover in several long hallways v6h (7/01/04) - Private build for Flayra and NS Playtesters New Readyroom to fix Onos stuck issues v6i (7/06/04) - Build for NS Playtest Minor fixes v6j (8/02/04) Alterations to route from MS to LS Hive to increase walk time Partial rebuild of Omega hive to cut down on LOS and wpoly issues misc details around the map new edited minimap sprite to help in navigation removed node from settling tanks to adjust res distribution (Currently 10 nodes) ToDo: Add sub model to sub bay More detail work Add and tweak ps ------Additional Info------------------------------------------------ Any feedback or suggestions, please send them to kungfudiscomonkey@gmail.com ------Copyright-Permissions------------------------------------------ I give NO permission whatsoever to decompile this map or use the textures in any other mapping project. Also, please no using ripent or similar to modify the map, if you want something changed, email me about it and if i consider it to be valid i'll sort it. ------And Finally---------------------------------------------------- I'd like to say thanks to the NS Dev team for making this great mod that has kept me from doing as much homework as I should I'd like to thank Plaguebearer for taking my mediocre layout and turning it into something awsome. Without his help you wouldn't be playing this map. Thanks to TyrNemesis^ for helping me walk around the map and pointing out balance issues and node placement issues and generally helping to make Altair even better. Half the reason you are reading this file is because this guy helped make Altair what it is.