________________________________________________________ |Achio Revised | | | |Map author information: | | | | Name: Martin "Kouji_San" Borgman | | Location: The Netherlands, Hoogezand | | Msn: kouji_82@hotmail.com | | Email: martin.borgman@gmail.com | |_______________________________________________________ | Game type: Classic Layout: Semi "horizontal" symmetrical: Hallways and some rooms would be slightly different due to being on different levels, it'll try to simulate a true battleship layout. Map class: Serious Size: Large Env_gamma: 1.6 Resnodecount: 11 Note: This is the new and improved version of ns_achio_v1b3. This map is based on the old map, but other then that it's completely rebuilt from scratch. Some of the layout location has roughly remained the same, lot's of the old areas have also remained but have had a total style revision. Not only that, this map is smaller then the old version. Yet I've managed to get some new "never seen before" areas in Achio. I’ve tried even more to lay the emphasis on Achio being a huge battle ship with the use of lot’s of exterior views. This map also has the 2 button door, which has to be opened either by two marines, two aliens or a smart gorge with it’s spit ball. However in this map this will open up a true double res, the one in the original Achio had only one resnode and one already accessible close by. Anyway, I hope you enjoy this version of the map, also I’m always in for feedback on the layout or other improvement/bugs I can fix. Remember to have fun! Achio revised development thread and links to the old version on the forum: http://www.unknownworlds.com:90/forums/index.php?s=4081343408978747392&showtopic=91668 Instructions: To install the map into your steam directory, just extract it in your "Steam\SteamApps\your-account\half-life\ns" directory. Have fun \o/ - Kouji San /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Releaselist: v2b1 (version 2, beta 1) first release: Known issues: - Null textured face in Y-junction on the ceiling - A few lights on the security doors are not present, making these areas overall darker - 800+ r_speeds when looking towards the two button secirity door - Resnode count and placement might not be correct for balance Chart: Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 113/400 7232/25600 (28.3) planes 16249/32768 324980/655360 (49.6) vertexes 32752/65535 393024/786420 (50.0) nodes 16815/32767 403560/786408 (51.3) texinfos 21681/32767 867240/1310680 (66.2) faces 24679/65535 493580/1310700 (37.7) clipnodes 32543/32767 260344/262136 (99.3) leaves 8180/8192 229040/229376 (99.9) marksurfaces 31963/65535 63926/131070 (48.8) surfedges 111911/512000 447644/2048000 (21.9) edges 59073/256000 236292/1024000 (23.1) texdata [variable] 6660/4194304 ( 0.2) lightdata [variable] 5932362/6291456 (94.3) visdata [variable] 389563/2097152 (18.6) entdata [variable] 144030/524288 (27.5) 126 textures referenced === Total BSP file data space used: 10199477 bytes === /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\