___ _____ _ _ _ _____ _____ __ __ / | / ___| | | | | | | / _ \ | _ \ \ \ / / / /| | | | | |_| | | | | | | | | |_| | \ \/ / / / | | | | | _ | | | | | | | | _ { \ / / / | | | |___ | | | | | | | |_| | | |_| | / / /_/ |_| \_____| |_| |_| |_| \_____/ |_____/ /_/ _ _ _____ _ _ _ _ _____ ___ __ _ _ | | / / / _ \ | | | | | | | | / ___/ / | | \ | | |_| | |/ / | | | | | | | | | | | | | |___ / /| | | \| | | |\ \ | | | | | | | | _ | | | | \___ \ / / | | | |\ | | | \ \ | |_| | | |_| | | |_| | | | ___| | / / | | | | \ | _ |_| \_\ \_____/ \_____/ \_____/ |_| /_____/ /_/ |_| |_| \_| |_| _______________________________________________________ |Achio beta 1.0 | | | |Map author information: | |------> | | Name: Martin "Kouji_San" Borgman | | Location: The Netherlands, Hoogezand | | Email: kouji_82@hotmail.com | | Website: www.koujis.cjb.net | | | |Fighter credits: | |------> | | Modeling by Chrono | | Email: clericchrono@gmail.com | | Website: www.nsarmslab.com/chrono | |------> | | Skinmeshing by CoolCookieCooks | | Website: www.cookiesdomain.tk | |------> | | Skinning by Darkstorn | | | |_______________________________________________________| I would like to give out a special thanks to everyone from the ns forums who has supported the map or has given feedback for improvement. It's been very helpfull... Achio development thread: http://www.natural-selection.org/forums/index.php?showtopic=58601&st=0 Instructions: To install the map into your steam directory, just extract it in your "Steam\SteamApps\your-account\half-life\ns" directory. Have fun \o/ - Kouji San /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Releaselist v1b2 New filename, ns_achio_v1b2.bsp - map version 1 - beta 2 Map resources (opt_plns.exe): Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 212/400 13568/25600 (53.0) planes 14100/32767 282000/655340 (43.0) vertexes 25191/65535 302292/786420 (38.4) nodes 13817/32767 331608/786408 (42.2) texinfos 5978/32767 239120/1310680 (18.2) faces 17454/131071 349080/2621420 (13.3) clipnodes 32216/32767 257728/262136 (98.3) leaves 7864/8192 220192/229376 (96.0) marksurfaces 27304/65535 54608/131070 (41.7) surfedges 79225/512000 316900/2048000 (15.5) edges 43754/256000 175016/1024000 (17.1) texdata [variable] 310400/4194304 ( 7.4) lightdata [variable] 5488146/4194304 (130.8) visdata [variable] 375743/2097152 (17.9) entdata [variable] 112709/524288 (21.5) === Total BSP file data space used: 8829110 bytes === Planes in map: 14100 Planes actually used: 14100 Bugfixes: - Null textured face ceiling port skylight - found by Naigel - Missplaced spark entity in watercleansing - found by Rhodri2311 - Being able to go to the outside of the map in the damaged section fixed - found by [Sorcerer] - Typo fixed in the location name (dammage --> damage) - The bug which put the player outside the map (using jetpack or fade-blink) in the aft engine vent is fixed - found by End Changes: - The former darkness is back, I personally thought the previous version was to bright - Entity count has been reduced - Lightdata has been reduced - Clipnodes and leaves have been reduced a little - Overall lighting tweakes for visual enhancement - Overall mapsize reduced with approxiamately 1.1Mb /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Previous release lists: beta 1.0: Map resources (opt_plns.exe): Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 212/400 13568/25600 (53.0) planes 14109/32767 282180/655340 (43.1) vertexes 25194/65535 302328/786420 (38.4) nodes 13826/32767 331824/786408 (42.2) texinfos 5978/32767 239120/1310680 (18.2) faces 17457/131071 349140/2621420 (13.3) clipnodes 32221/32767 257768/262136 (98.3) leaves 7869/8192 220332/229376 (96.1) marksurfaces 27317/65535 54634/131070 (41.7) surfedges 79228/512000 316912/2048000 (15.5) edges 43768/256000 175072/1024000 (17.1) texdata [variable] 310400/4194304 ( 7.4) lightdata [variable] 6631527/4194304 (158.1) visdata [variable] 375743/2097152 (17.9) entdata [variable] 126313/524288 (24.1) === Total BSP file data space used: 9986861 bytes === Planes in map: 14109 Planes actually used: 14109 Known issues: - Lighting * Maintenance bay on top of fighter cockpit * The bottom of the two doors which go up are black (computer core) * 2 brightspots near aftengine * Both generator hives have blackout issues near the 45 degrees angled support pillars - Detected bug: * The sound when the player tries to close the doublebutton door, which isn't possible during the sound doesnt play (minor bug) Beta 1.1 optimisation will continue, I will mainly adress the memory used for lighting which could give performance issues. alpha 0.86 - The current readyroom is a Temporary one. - The black walls are areas which haven't been constructed yet - One vital hallway which is missing is a second main entrance into aft engine Keep in mind this is and alpha test. It is playable, but still has areas missing which will be included in the final build. alpha 0.61 - The current location of the cc is not the final one. It has been placed there since there is no marine start yet - There is only 1 hive in this version - Since there is no readyroom you are spawned inside the map. to join a team bring up the console and type "jointeamone" or "jointeamtwo" without the quotions (team one is marines, team two is aliens) - It is adviced to run the map using sv_cheats (bring up the console and type "sv_cheats 1" ) - some areas are not don yet and are still going to be optimized due to bad w-poly - This version cannot be used for a multiplayer game, it works but you only have one marine starting point - brightness/lighting tweaks for the people who had serious problems with the brightness - alpha 0.6 found bugs fixed alpha 0.6 - The current location of the cc is not the final one. It has been placed there since there is no marine start yet - There is only 1 hive in this version - Since there is no readyroom you are spawned inside the map. to join a team bring up the console and type "jointeamone" or "jointeamtwo" without the quotions (team one is marines, team two is aliens) - It is adviced to run the map using sv_cheats (bring up the console and type "sv_cheats 1" ) - some areas are not don yet and are still going to be optimized due to bad w-poly - This version cannot be used for a multiplayer game, it works but you only have one marine starting point I'm interested to know what you think about the overall brightness, to dark or just right... /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\