___ _____ _ _ _ _____ _____ __ __ / | / ___| | | | | | | / _ \ | _ \ \ \ / / / /| | | | | |_| | | | | | | | | |_| | \ \/ / / / | | | | | _ | | | | | | | | _ { \ / / / | | | |___ | | | | | | | |_| | | |_| | / / /_/ |_| \_____| |_| |_| |_| \_____/ |_____/ /_/ _ _ _____ _ _ _ _ _____ ___ __ _ _ | | / / / _ \ | | | | | | | | / ___/ / | | \ | | |_| | |/ / | | | | | | | | | | | | | |___ / /| | | \| | | |\ \ | | | | | | | | _ | | | | \___ \ / / | | | |\ | | | \ \ | |_| | | |_| | | |_| | | | ___| | / / | | | | \ | _ |_| \_\ \_____/ \_____/ \_____/ |_| /_____/ /_/ |_| |_| \_| |_| _______________________________________________________ |Achio beta 1.0 | | | |Map author information: | |------> | | Name: Martin "Kouji_San" Borgman | | Location: The Netherlands, Hoogezand | | Email: kouji_82@hotmail.com | | Website: www.koujis.cjb.net | | | |Fighter credits: | |------> | | Modeling by Chrono | | Email: clericchrono@gmail.com | | Website: www.nsarmslab.com/chrono | |------> | | Skinmeshing by CoolCookieCooks | | Website: www.cookiesdomain.tk | |------> | | Skinning by Darkstorn | | | |Computer console text by john_sheu | |_______________________________________________________| I would like to give out a special thanks to everyone from the ns forums who has supported the map or has given feedback for improvement. It's been very helpfull... Achio development thread: http://www.natural-selection.org/forums/index.php?showtopic=58601&st=0 Instructions: To install the map into your steam directory, just extract it in your "Steam\SteamApps\your-account\half-life\nsp" directory. Have fun \o/ - Kouji San /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Release list beta 1.0: Map resources: Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 219/400 14016/25600 (54.8%) planes 14269/32767 285380/655340 (43.5%) vertexes 25214/65535 302568/786420 (38.5%) nodes 13900/32767 333600/786408 (42.4%) texinfos 5986/32767 239440/1310680 (18.3%) faces 17472/65535 349440/1310700 (26.7%) clipnodes 32626/32767 261008/262136 (99.6%) leaves 7934/8192 222152/229376 (96.9%) marksurfaces 27404/65535 54808/131070 (41.8%) surfedges 79236/512000 316944/2048000 (15.5%) edges 43799/256000 175196/1024000 (17.1%) texdata [variable] 310400/4194304 ( 7.4%) lightdata [variable] 6680322/9437184 (70.8%) visdata [variable] 375514/2097152 (17.9%) entdata [variable] 116152/524288 (22.2%) 126 textures referenced === Total BSP file data space used: 11024160 bytes === Known issues: - Lighting * Maintenance bay on top of fighter cockpit * The bottom of the two doors which go up are black (computer core) * 2 brightspots near aftengine * Both generator hives have blackout issues near the 45 degrees angled support pillars - Detected bug: * The sound when the player tries to close the doublebutton door, which isn't possible during the round doesnt play (minor bug) Beta 1.1 optimisation will continue, I will mainly adress the memory used for lighting which could give performance issues. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Previous release lists: alpha 0.86 - The current readyroom is a Temporary one. - The black walls are areas which haven't been constructed yet - One vital hallway which is missing is a second main entrance into aft engine Keep in mind this is and alpha test. It is playable, but still has areas missing which will be included in the final build. alpha 0.61 - The current location of the cc is not the final one. It has been placed there since there is no marine start yet - There is only 1 hive in this version - Since there is no readyroom you are spawned inside the map. to join a team bring up the console and type "jointeamone" or "jointeamtwo" without the quotions (team one is marines, team two is aliens) - It is adviced to run the map using sv_cheats (bring up the console and type "sv_cheats 1" ) - some areas are not don yet and are still going to be optimized due to bad w-poly - This version cannot be used for a multiplayer game, it works but you only have one marine starting point - brightness/lighting tweaks for the people who had serious problems with the brightness - alpha 0.6 found bugs fixed alpha 0.6 - The current location of the cc is not the final one. It has been placed there since there is no marine start yet - There is only 1 hive in this version - Since there is no readyroom you are spawned inside the map. to join a team bring up the console and type "jointeamone" or "jointeamtwo" without the quotions (team one is marines, team two is aliens) - It is adviced to run the map using sv_cheats (bring up the console and type "sv_cheats 1" ) - some areas are not don yet and are still going to be optimized due to bad w-poly - This version cannot be used for a multiplayer game, it works but you only have one marine starting point I'm interested to know what you think about the overall brightness, to dark or just right... /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\