co_spacefall beta 12 (April 14, 2004) Designed and Created by Nick "HoundDawg" Slevkoff http://www.wwgaming.com http://www.voogru.com -------------------------------------------------- OVERVIEW This map was created as a "fun" combat map. It is more of a "concept" and "test" map, but I'm sure players will enjoy the continuous falling. -------------------------------------------------- INSTALLATION Unzip the archive to your "\nsp" folder and be sure to have "Use Folder Names" so the files go in the proper locations. If you have problems, here is a list of files and where they should go: \maps\co_spacefall_b12.bsp \maps\co_spacefall_b12.res gfx/env/spacefall_bk.tga gfx/env/spacefall_dn.tga gfx/env/spacefall_ft.tga gfx/env/spacefall_lf.tga gfx/env/spacefall_rt.tga gfx/env/spacefall_up.tga ------------------------------------------------ CHANGE LOG Beta 12 - Moved Most Alien Spawns to Inside Hive Area - Added Spikes to Hive Exterior - Changed Hive Terrain (lower ceilings) - Increased Hive Lighting a Tad - Moved Most Marine Spawns to Inside Ship Beta 11 - Fixed Right Side of Ship (ladder and interior) - Fixed Interior Ship Floor (now can place mines) - Changed Hive Terrain - Increased Teleport Change Target Delay Beta 10 - Completely New Hive Area - Added Ladders to Rear Cargo Clamps - New Space Teleport System Beta 9 - Completely New Ready Room (makes this map a sequal to co_freefall) - New Sky Texture - New Ready Room Join Title Textures - Decreased Environment Lighting a Tad - Aligned Textures Inside Ship - Changed Cargo Crates Under Ship - Changed Hive Terrain and Lighting Beta 8 - Removed Small Flying Ship (unused anyway) - Fixed Hive Terrain - Added Cargo Container Under Ship - Re-Added Ladders to Back Sides of Ship - Decreased Environment Lighting a Tad Beta 7 - Re-Arranged Map to Work-Around Random Teleport Stuck Bug (NS/HL1 bug) - Added a Small Marine Ship Constantly Flying on a Path - Changed Hive Level Terrain to Minimize Marine Fall Damage - Added Map Name With voogru and WWG Community Banners Beta 6 - Removed PG Inside Ship - Moved First Marine Spawn to Top of Ship - Changed Hive Area (now multi-level with more protection) Beta 5 - Removed Low-Gravity - Added Water Pool Above Hive Beta 4 - Added PG Inside Ship to Top of Ship - Added (creatively) Gravity (low gravity simulation) Beta 3 - Fixed Hive Clipping - Changed Marine Rocket to Freefall Ship - Enlarged Space to Fit New Ship Beta 2 - Increased Space Lighting - Added Terrain and Walls to Hive - Turned Marine Start into a Rocket (spawns now inside) - Changed a few Teleport Locations Beta 1 - First Release -------------------------------------------------- Copyright (c) 2004 by Nick "HoundDawg" Slevkoff