CO_PRIME (PT2) By Kalessin (Contact: Pete.ab@btinternet.com) (#UC-NS IRC on irc.quakenet.uk) # This is unfinished. Several fixes have been made since PT1, all are listed below. - Clipped the vents to allow fast movement through them (You no longer get stuck on pipe junctions) - Reduced entities from 360 to 287 to improve server performance. - Changed gamma setting to 1.1 to prevent washed out menus (This does affect how the map looks to some degree) - Scaled fog in hive area to provide a better mist effect. - Repaired the ladder in half-pipe (You can now get to the very top without having to crouch). - Repaired the teleporter (Resets after each round.. works after more than one round) - Provided more cover in the hive area to help the aliens defend. (More cover may be needed yet) - Clipped a few notorious 'stuck' issues, you can no longer get stuck in certain areas in Marine Start. - Modified the doors slightly to stop them from bugging out and not opening.. (They may still require some work) - Moved CC and removed one armoury (Now aliens cannot hide behind the CC by the wall). If there are any further problems, please E-mail me and I will hopefully have it fixed for the final version. I am most concerned with server performance and how the map balances out - is it marine or alien biased? I would also like to find out whether or not the doors are seen as annoying, or acceptable. Thanks for downloading. (Apologies for any previous version confusion). Have Fun :) - Pete