=============== CO_OVERMIND =============== ReadMe V1.2 ------------------------------------------------------- Version : Beta 3 Filename: co_overmind_b3.zip Author : Rendy.[CZech] E-mail : Rendy-man@seznam.cz ------------------------------------------------------- Duration of work : ~ 4 months of my life Date of Compilation : night from 16.3.2004 to 17.3.2004 ------------------------------------------------------- Changelog: -Beta 1 [6.3.2004]: -First released version -Beta 2 [8.3.2004] -Added third path to the hive -Added weldpoints -Fixed bug with mdl.files -Deleted some cyclers and infodecals -Small layout changes -Clipnodes tweaking -Beta 3 [17.3.2004] -Solved sprite bug -Added weldpoint -Added ventilation system -Small layout changes -Clipnodes and leaves tweaks -Added custom signs -Added speaker -New ReadyRoom -Added custom music and ambience sounds -Final (next version) ------------------------------------------------------- Required files: maps\co_overmind.bsp [7148kB] maps\co_overmind.txt [ 6kB] models\co_overmind\armory.mdl [ 526kB] models\co_overmind\pbchair.mdl [ 25kB] sound\co_overmind\0X0D.mp3 [ 484kB] sound\co_overmind\0X04.mp3 [1400kB] sound\co_overmind\speaker1.wav [ 68kB] sound\co_overmind\speaker2.wav [ 96kB] sound\co_overmind\speaker3.wav [ 48kB] sound\co_overmind\fluorescent.wav [ 43kB] sprites\co_overmind\fire.spr [ 47kB] sprites\co_overmind\rjet1.spr [ 21kB] sprites\co_overmind\moths.spr [ 12kB] sprites\co_overmind\smokepuff.spr [ 11kB] sprites\minimaps\co_overmind.spr [ 321kB] co_overmind.wad [2481kB] ------------------------------------------------------- Worldmodels credits: -Members of kill2thrill.com for destroyed Armory model -Creator of map Europa for Chair model -------------------------------------------------------- Textures credits: -Chrome Angel -Blueman -NS team -Valve -------------------------------------------------------- Sounds credits: -Valve -NS team -Gearbox -Konami (Metal Gear Solid) -------------------------------------------------------- Features: -Very big map (for Combat) -Attemp to create atmospheric enviroment -Shake and sound effect after hive dies -To reach hive, marines must go deeper to the facillity or weld the doors near MS -Second Armory behind the weldpoint -Complex ventilation system -------------------------------------------------------- Known bugs: +Higher world polygnos values in some areas (~800) +Only 2 routes to the hive +High count of entities due the problem with hlvis and leaves +Water in bottom of map isn't blocked by VIS correctly +One face isn't rendered propertly +[solved] -[not solved] Runtime entities: 275 of 275 -------------------------------------------------------- Hardware, Software: Editor : Valve Hammer Editor 3.5(beta) Compilers: HLCT 2.5.3, CUSTOM BUILD 1.7.p13 by XP-Cagey Hardware : AthlonXP 2500, 512MB RAM Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 216/400 13824/25600 (54.0%) planes 59252/65535 1185040/1310700 (90.4%) vertexes 33278/65535 399336/786420 (50.8%) nodes 14973/32767 359352/786408 (45.7%) texinfos 10553/32767 422120/1310680 (32.2%) faces 24035/65535 480700/1310700 (36.7%) clipnodes 32554/32767 260432/262136 (99.3%) leaves 8109/8192 227052/229376 (99.0%) marksurfaces 33054/65535 66108/131070 (50.4%) surfedges 110105/512000 440420/2048000 (21.5%) edges 59179/256000 236716/1024000 (23.1%) texdata [variable] 13996/4194304 ( 0.3%) lightdata [variable] 3790263/6291456 (60.2%) visdata [variable] 264228/2097152 (12.6%) entdata [variable] 56598/524288 (10.8%) Texture usage is at 3.95 mb (of 4.00 mb MAX) Compile Times: CSG: 4m 57s BSP: 2m 1s VIS: 17m 18s RAD: 12h 10m 27s ---------------------------------------------------------- Compile parameters: CSG:-hullfile C:\nshulls.txt -cliptype precise BSP:-chart VIS:-full RAD:-extra -sparse -nomatrix -chart -chop 32 -texchop 16 -dscale 4 -gamma 1 ---------------------------------------------------------- Wads in use: -ns.wad -ns2.wad -ns_bast.wad -ns_hera.wad -halflife.wad -ns_tanith.wad -co_overmind.wad ---------------------------------------------------------- Thanks to: -Drunken.Monkey for hint about rad paramaters -XP-Cagey for his complilers -Flayara for Natural Selection -Valve for Half-Life -Members of Natural-Selection formus for their ability give me new strenght for mapping -Members of Natural-Selection formus because they learn me how to make maps for Half-Life -All who like this map -All who don't like this map and help me to improve it -All who made tutorials wich I read 17.3.2004 18:18 Chomutov, Czech Republic (c)Rudolf Klenovsky