co_freefall Beta 2 (February 9, 2004) Designed and Created by Nick "HoundDawg" Slevkoff http://www.wwgaming.com http://www.voogru.com -------------------------------------------------- OVERVIEW This map can be looked at as a "fun" combat map or it can become a serious combat map. I won't really know what the outcome will be until after a few playtests and feedback from the players playtesting the map. The concept is simple though, aliens start at the topmost part of the map, while marines start at the bottom. There is a bridge in the middle with 2 elevators for marines to take up. This provides marines with the choice of getting jetpacks or using the elevators, while aliens can just fall down. -------------------------------------------------- INSTALLATION Unzip the archive to your "\nsp" folder and be sure to have "Use Folder Names" so the files go in the proper locations. If you have problems, here is a list of files and where they should go: \maps\co_freefall_b2.bsp -------------------------------------------------- CHANGE LOG Beta 2 - Fixed Bottom Elevator so Onos Doesn't Get Stuck - Removed 3 Lights Under Hive Area (not needed) - Completely new Alien Hive Area (redone from scratch) - Increased Maximum Viewable Distance - Using White Light in Hive Area (not green) - Fallen Light from Bridge is Now Broken - Top Elevator Buttons No Longer Function - Added Button Texture to Opposite Side of Elevator Buttons - Elevators Auto-Return to Bottom after 10 Seconds - Bottom Elevator Now has an Extended Tunnel - Greatly Increased Health on Marine Glass - Fixed Middle Marine Glass Breaking Both Layers (hopefully) - Moved CC to Pocket - Added An Armory on CC Side - Resized Door Triggers - Extended Ready Room Making it Deeper (more black and further drop) Beta 1 - First Release -------------------------------------------------- Copyright (c) 2004 by Nick "HoundDawg" Slevkoff